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D&D Dice Explained
Understanding each die type and its role in D&D enhances your gameplay and helps you make strategic decisions during your adventures.
d20 - The Heart of D&D
Primary Uses: Attack rolls, ability checks, saving throws
The iconic twenty-sided die determines success or failure for most actions in D&D. Whether you're swinging a sword, picking a lock, or resisting a dragon's frightful presence, the d20 decides your fate. Rolling a natural 20 means automatic success (and critical hits in combat), while a natural 1 often spells disaster.
Tip: Use our advantage/disadvantage feature when conditions favor or hinder your character.
d12 - Maximum Damage
Primary Uses: Greataxe damage, barbarian hit dice
The twelve-sided die represents the highest single-die damage in D&D. Barbarians rely on d12s for both their hit points and their signature greataxe attacks. While used less frequently than other dice, rolling maximum damage on a d12 delivers devastating results that can turn the tide of battle.
Example: A barbarian's greataxe deals 1d12 + Strength modifier slashing damage.
d10 - Heavy Weapons
Primary Uses: Heavy crossbow, pike damage, fighter/paladin/ranger hit dice
Ten-sided dice bridge the gap between versatile weapons and the most powerful attacks. They're essential for fighters, paladins, and rangers who gain d10 hit points each level. Many two-handed weapons and crossbows use d10s for damage, making them crucial for combat-focused characters.
Also used for: Percentile rolls (2d10) to generate random numbers from 1-100.
d8 - Versatile Choice
Primary Uses: Longsword (versatile), battleaxe, cleric/rogue hit dice
Eight-sided dice appear throughout D&D mechanics. Clerics and rogues use d8s for hit points, while versatile weapons like longswords deal d8 damage when wielded two-handed. Many healing spells also use d8s, making this die essential for both offense and recovery.
Spell example: Cure Wounds restores 1d8 + spellcasting modifier hit points.
d6 - The Workhorse
Primary Uses: Shortsword, sneak attack, fireball damage
Six-sided dice are D&D's most versatile workhorses. From basic weapon damage to the iconic fireball spell (8d6), d6s appear in countless situations. Rogues add d6s for sneak attack damage, and many spells use multiple d6s to determine their effects, making this die indispensable for any character.
Multiple dice: Rolling many d6s simultaneously is where our dice roller truly shines.
d4 - Small but Crucial
Primary Uses: Dagger damage, Magic Missile, healing potions
Don't underestimate the humble four-sided die. While d4s deal the least damage, they're crucial for starting characters, backup weapons, and many spells. Magic Missile, one of D&D's most reliable spells, uses d4s for each dart. Wizards and sorcerers gain d4 hit points per level, making this die vital for spellcasters.
Magic Missile: Each dart deals 1d4 + 1 force damage automatically.
How Our D&D Dice Roller Works
Our specialized D&D dice roller automates complex mechanics while preserving the excitement of traditional dice rolling.
Advantage & Disadvantage System
When you have advantage, our system automatically rolls two d20s and takes the higher result. With disadvantage, it takes the lower result. Both dice are displayed so you can see exactly what happened.
- Advantage situations: Attacking prone enemies, help from allies, favorable conditions
- Disadvantage situations: Attacking in darkness, being restrained, unfavorable conditions
- Math impact: Advantage roughly equivalent to +3 to +5 bonus depending on target number
Critical Hit Detection
Natural 20s and 1s are automatically highlighted with special visual effects. For attack rolls, natural 20s mean critical hits that double your damage dice (roll twice as many damage dice, then add modifiers once).
- Critical hits: Double damage dice only, not modifiers
- Natural 1s: Automatic miss on attacks, potential fumbles (DM discretion)
- Visual feedback: Special colors and animations celebrate critical moments
Smart Modifier Support
Add ability score modifiers, proficiency bonuses, and situational modifiers with a single click. The system handles all the math automatically, showing you both the die result and the final total.
- Ability modifiers: +3 for 16-17 ability score, +4 for 18-19, etc.
- Proficiency bonus: +2 at levels 1-4, +3 at levels 5-8, scaling to +6 at high levels
- Quick calculation: Never add wrong numbers or forget bonuses again
Complex Damage Calculations
Handle multi-die damage like fireball (8d6) or high-level spells instantly. The system rolls all dice simultaneously and provides clear breakdowns of individual results plus the total.
- Spell damage: Fireball deals 8d6, Lightning Bolt deals 8d6, etc.
- Sneak attack: Rogues add extra d6s based on their level
- Clear results: See each individual die plus the total damage
Common D&D Rolling Scenarios
Combat Attack
Scenario: Fighter attacking with a longsword
Roll: 1d20 + Strength modifier + proficiency bonus
Example: 1d20 + 4 (18 Str) + 3 (level 5) = d20 + 7
If you have advantage (flanking, prone target), use our advantage feature to roll 2d20 and take the higher result.
Spell Damage
Scenario: Wizard casting 3rd-level Fireball
Roll: 8d6 fire damage
Save: Dexterity save for half damage (DC 8 + proficiency + Int modifier)
Our roller handles the 8d6 instantly, showing each die result and the total. Critical for fast-paced combat.
Saving Throw
Scenario: Resisting a dragon's frightful presence
Roll: 1d20 + Wisdom modifier + proficiency (if proficient)
Target: DC set by DM (typically 13-19 for dragons)
Use disadvantage if you're frightened or have other penalties affecting your mental state.
D&D Dice Quick Reference
Dagger
Magic Missile
Shortsword
Fireball
Longsword
Cure Wounds
Heavy Crossbow
Fighter HP
Greataxe
Barbarian HP
All Rolls
The Core
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